Why Teach This Early?
Checkers teaches turn-taking, planning, and consequence thinking. It's simpler than chess but still develops strategic muscles. The forced capture rule teaches that sometimes you must act even when you don't want to.
Progressive Sub-Goals
Introduction
Understands basic movement and capturing
💡 Tip: Start with just a few pieces on each side. Show diagonal movement and jumping. Let them practice capturing without worrying about winning.
Developing
Plays complete games with an understanding of the rules
💡 Tip: Play full games but talk through your thinking: "I'm moving here because..." This models strategic thinking out loud.
Mastery
Begins to think ahead and plan simple strategies
💡 Tip: Introduce the concept of "trading" pieces and controlling the center. Ask "What might happen if you move there?" to encourage thinking ahead.
Teaching Tips
- 1Checkers is an excellent gateway to chess and other strategy games
- 2Start with fewer pieces to make games shorter and more manageable
- 3Think out loud to model strategic reasoning
- 4Celebrate good moves, not just wins
Global Context
Checkers (draughts) is played worldwide and serves as an introduction to abstract strategy games. The simplicity makes it accessible to very young children while still offering strategic depth.
Learning Resources
Related Skills to Explore
#11 Object Permanence
Cognitive & Strategic • Age 0 (0-12 months)
Tracks objects with eyes as they move
#12 Sensory Exploration
Cognitive & Strategic • Age 0 (0-12 months)
Explores objects with hands and mouth
#13 Cause & Effect Understanding
Cognitive & Strategic • Age 0 (0-12 months)
Accidentally discovers actions have effects
#47 Dressing
Practical Life • Ages 2-3
Puts on loose-fitting clothes with minimal help
#48 Personal Hygiene
Practical Life • Ages 2-3
Washes hands and face independently
#49 Toilet Independence
Practical Life • Ages 2-3
Recognizes need to use toilet and communicates it